"use client";
import { motion, type Variants } from "motion/react";
import type { CSSProperties, ReactNode } from "react";
// Plain fade, no y-translate — fixed 2026-07-24. Used to animate opacity
// 0→1 *and* y 28→0 together ("fade up"), which read as the whole section
// visibly hopping/jumping into place on top of the fade — one motion cue
// too many. The fade alone is already a clear enough "this just appeared"
// signal without the extra jump.
const fadeIn: Variants = {
hidden: { opacity: 0 },
show: { opacity: 1, transition: { duration: 0.6, ease: [0.22, 1, 0.36, 1] } },
};
type RevealProps = {
children: ReactNode;
className?: string;
style?: CSSProperties;
/** Delay in seconds, e.g. for staggering siblings that aren't inside a RevealGroup. */
delay?: number;
};
/** Fades a section into view once, the first time it scrolls into view. */
export function Reveal({ children, className, style, delay = 0 }: RevealProps) {
return (
{children}
);
}
const staggerContainer: Variants = {
hidden: {},
show: { transition: { staggerChildren: 0.12 } },
};
/** Wraps a grid/row of cards — reveals children one-by-one as it scrolls into view. */
export function RevealGroup({ children, className }: { children: ReactNode; className?: string }) {
return (
{children}
);
}
/** Child item for use inside a RevealGroup — same fade motion, driven by the parent's stagger. */
export function RevealItem({ children, className }: { children: ReactNode; className?: string }) {
return (
{children}
);
}
const popIn: Variants = {
hidden: { x: 140, y: -70, scale: 0.5, opacity: 0 },
show: {
// x is a single continuous glide (140 → 0), deliberately NOT
// keyframed in step with y's bounce schedule. It used to share y's
// per-segment alternating ease so it would decelerate to a dead stop
// at every bounce peak alongside y — physically correct for y (a
// ball's vertical speed really is zero at the top of each arc) but
// wrong for x, which has no reason to pause horizontally just because
// it's momentarily at peak height. That shared stop-start was read as
// "stops unnaturally in between". Giving x its own transition (below)
// decouples it completely, so it glides smoothly the whole time while
// y still bounces underneath it.
x: 0,
y: [-70, 0, -28, 0, -12, 0, -3, 0],
scale: [0.5, 1.05, 0.95, 1.03, 0.97, 1.02, 0.99, 1],
// Array, not a bare 1 — a scalar target here would fade opacity
// linearly across the *entire* 1s duration against the shared `times`
// grid below, so the dot would still be half-transparent through its
// first, fastest bounces. Snap to fully opaque at the first keyframe
// instead, matching how a real solid ball would look immediately.
opacity: [0, 1, 1, 1, 1, 1, 1, 1],
transition: {
// Applies to y/scale/opacity (anything without its own override
// below) — the actual bounce schedule.
default: {
duration: 1,
times: [0, 0.22, 0.4, 0.55, 0.68, 0.8, 0.9, 1],
// Per-segment, not a single ease for the whole animation — a real
// bounce accelerates while falling (gravity) and decelerates
// while rising toward each peak. Alternating fall (easeIn) / rise
// (easeOut), one entry per keyframe-to-keyframe transition.
ease: ["easeIn", "easeOut", "easeIn", "easeOut", "easeIn", "easeOut", "easeIn"],
},
// x's own transition — one smooth decelerating tween across the
// full duration, independent of the y bounce's stop-start rhythm.
x: { duration: 1, ease: "easeOut" },
},
},
};
/**
* One-shot "bouncing ball" drop-in for a small accent glyph (e.g. the
* brand's orange dot) — arrives from the top right and bounces to rest,
* not a looping pulse. `motion.span` needs a Client Component, same reason
* Reveal itself exists: keep "use client" isolated here so callers like
* Hero.tsx can stay Server Components.
*/
export function PopIn({ children, className, delay = 0 }: RevealProps) {
return (
{children}
);
}